2:30 p.m.- 7 p.m.
Free entry, limited seats available
Le niveau -2 (labos et studios) est uniquement accessible par des escaliers (ascenceur en panne). Veuillez nous excuser pour ce désagrément.
Discover a unique venue in the heart of Paris: an artists' laboratory and a scientists' workshop. Voice, robots and video games, sound and healthcare, interaction and collective improvisation, tools of the audio revolution, these participative workshops are open to open house participants. What to do with human creativity and the machine? What to do with artificial intelligence and sound engineering? IRCAM, the Factory of Sonic Dreams, transforms each of these questions into a shared experience.
Workshops for Children and Teens
Introduction to Video Game Voice Design
Designing the voice of an imaginary character, discovering the development of synthetic voices, transforming one's own voice live... It' possible to do all this without musical or technological training!
This workshop is an opportunity for sound specialists and non-specialists to discuss the sound qualities of video game characters and to make these sounds real by creating them using Trax software, designed at IRCAM.
12 years old and up
Sessions at 2 and 4:30 pm, length 2 hours, Nono room
Sign Up
1001 Voices: Make Your Bestio-Robot
Who is the Bestio-Robot!? How many heads does he have? What is his favorite ice cream flavor? This workshop explores the world of machines that talk and make us talk.
From the good old microphone to the latest artificial intelligence technologies, children will be invited to use their voices and invent their own Bestio-Robot through writing games where notebooks and pens are out of the question!
For 7 to 15 year olds
2:30 to 6:30 pm, Shannon room
Free entry
Interactive Experiences and Scientific Demonstrations
Sound & Health | Studio 4, alternating
CoMo-Rééducation, dispositif de sonification du mouvement d’auto-rééducation (thèse d’Iseline Peyre). credit photo © Mikael Chevallier
Estimating the Size of a Crowd With Your Eyes or With Your Ears: What is the Difference?
You can assess the size of a crowd by looking at it but also by listening to it. Is your judgment influenced by the sensory medium that transmits the information to you that leads to perception? Here we invite you to try to estimate the number of virtual humans in several virtual scenes based on what you see and what you hear and explore the differences.
Physical Therapy in Music
Come and test CoMo-Réducation, an interactive sound device. Equipped with two movement sensors you will hear music adjust itself to your gestures. This motivational device, adapted to the needs of patients, opens new perspectives for home rehabilitation.
Walking with Tinnitus
A virtual visual and auditory environment asks a patient to walk around with his tinnitus held at the end of a wand, so that he can manipulate its localization in space. By mastering the spatialization of the tinnitus, the patient gradually learns to tame the negative emotions linked to it. This program is developed in collaboration with the Georges Pompidou European Hospital.
I Sing, Therefore I Move
Discover a new tool developed to study sensorimotor synchronization during musical activities for elderly people suffering from neurodegenerative disorders. The device makes it possible to study the parameters involved in the beneficial effects of musical activities in different social contexts. This research is conducted within the framework of a project led by the University of Lille (Prof. Séverine Samson).
Perception and Sound Design | PDS lab, simultaneously
Design Fictions: Thinking Together about the Future of Voice Transformation
A participative fiction-design workshop on the uses of emotional voice filters: drawing on the imagination to address the delicate issue of the ethics of vocal deepfakes.
3 sessions/hour, registration on site
Wearable Sound: Experience Audio-Tactile Compositions with the Multimodal Harness
Discover musical pieces composed for the body by wearing the multimodal harness: haptic technology for auditory and tactile sensations! The Multimodal Harness lets you listen to both the sound that comes from inside your body, which is transmitted from the skeleton to the inner ears by bone conduction, and feel the vibrations that move across the surface of your skin.
15-minute demos, non-stop.
Sound-Music Movement Interactions | Studio 3, alternating (every hour)
Group Improvisations
The audience, divided into small groups, will participate in a collective improvisation session by creating sound with their own voice and small instruments. This work is part of a research project to design musical interactions with networked devices.
Explore Sounds through Movement
Walk through sounds or musical pieces using your gestures and movements and learn how large collections of sounds can be organized into navigable spaces. This experiment shows how sound content analysis can be used to play or compose music with control that is closely related to sound perception, using what is called concatenative corpus synthesis.
Sound-Music Movement Interactions | Studio 5, alternating
CoMo-Education: Telling Stories with Sound and Movement in Kindergarten
CoMo-Éducation is a mobile application that gives teachers and their students the opportunity to create interactive stories together. Stories animated by soundscapes that are generated directly through their gestures, using smartphones. In this demonstration, we invite you to enjoy a playful, interactive, and collective experience based on listening, imagination, and body awareness. This research tool examines the relationship between young children and the digital culture in which they are growing up by encouraging multisensory interactions that place the body at the heart of learning.
Astérismes: Participatory Concert
Guest artist in residence composer Aki Ito and researcher Jean-Philippe Lambert have risen to the challenge posed by their project: based on web tools and using local networks, to make different sound objects with various interfaces interact in the same place. Equipped with smartphones, spectators are invited to develop their listening experience in the space.
Acoustic Experiences | S3AM lab
Virtual Lutherie
Discover Modalys, an environment for creating truly unheard-of virtual instruments starting with "simple" physical objects such as strings, plates, tubes, membranes, plectrums, bows or hammers and making them interact.
At 3, 4, 5, 6pm. 25-minute demo.
See Sound
How is sound composed? What is a note, pitch, timbre, temperament? Come and visualize these elements in real-time using your voice, instruments, and sounds.
At 3:30, 4:30, 5:30, 6:30. 25-minute demo.
Experiments and Measurements of Acoustic Objects
Our researchers explain how to measure the acoustics of a wind instrument, remove vibrations from artwork, automate instrumental playing experiments for brass instruments and strings.
Anechoic Chamber
Presentation of the Non-Echoing Room of Ircam.
Non-stop
Acoustic Experiences | In the Gallery. Non-stop
The Snail
A CNRS-patented technology, Snail is a software and app that offers new ways to tune a musical instrument, work on intonation, and view music and sounds in real-time from an iOS mobile or tablet.
Film Screenings | Stravinsky room
« Composer pour l’image »
Ten electroacoustic studies by the students of IRCAM's Cursus 2022-2023 class, composed to a short excerpt from the film THX1138 by George Lucas or the animated short film Frame by [n:ja].
« À la recherche de la musique de l'Antiquité » (2021, produced by O2B Films for Arte France, excerpt)
& « La redécouverte des Trompettes de Pompéi » (Film produced for the exhibition at Louvre-Lens, Musiques ! Échos de l’Antiquité, 2017-2018)
How can we reconstitute the sound of ancient instruments?
« Co-créativité et improvisations cyber-humaines »
On the edge of artificial intelligence and creation, all the latest news on the ERC Reach project (Raising Co-creativity in Cyber-Human Musicianship): studio experiments, concerts, and feedback from the great improvisers involved: Bernard Lubat, Joëlle Léandre, Steve Lehman, Rémi Fox...
« Cracking the emotional Code of Music »
Documentary by Maïlys Audouze following the daily life of a team of neuroscientists at IRCAM who are trying to understand why sound provokes emotions (2021).
Art Installations
Musiques-Fictions: Annie Ernaux & Robert Linhart
The Musiques-Fictions collection reinvents the radio fiction genre by combining a contemporary text, a musical creation, and the collective experience of immersive listening under an ambisonic dome
L’autre fille by Annie Ernaux
Studio 1, at 3:45pm and 5:45pm, length 47 minutes
Annie Ernaux text
Aurélien Dumont composition, commissioned by IRCAM-Centre Pompidou
Daniel Jeanneteau adaptation and production
Augustin Muller sound design and production
Sylvain Cadars sound engineering
With the voice of Annie Ernaux and music recorded by the musicians from the ensemble L’Instant Donné
Le Sentiment du monde, adaptation of L'Établi by Robert Linhart
Studio 2, at 2:15, 4:15, 5:15pm, length 45 minutes
Robert Linhart text
Roque Rivas composition, commissioned by IRCAM-Centre Pompidou
Julia Vidit adaptation
Augustin Muller IRCAM computer music production
Oscar Ferran sound engineering
With the voice of Hassam Ghancy and music recorded by Mathieu Steffanus clarinet
The Great Disaster by Patrick Kermann
Studio 1, at 2:45 and 4:45pm
Patrick Kermann text
Jérôme Combier composition, commissioned by IRCAM-Centre Pompidou
Marc Lainé adaptation
Clément Cerles sound engineering
Gilles Marsalet bruitage
With the voice of Vladislav Galard, singing by Sofia Avramidou and music recorded by Amarilys Billet violin, Nicolas Crosse bass, Ayumi Mori clarinet, Alvise Sinivia piano, Diego Tosi violin, Fanny Vicens accordion
Tact - Dispositif interactif de création musicale
Tact invites the public to take part in a collective and urban creation; both sonic and visual. Tact is a graphic palette that lets you explore a panorama, a photograph, and modify the contours, the drawing, and the musical environment. The map is the territory. Each gesture on the touch screen triggers an event and musical grammar, imagined by composers and sound designers brought together by the pleasure of working with one another. Tact is in the spirit of Upic, the composition tool that Iannis Xenakis designed to control a structure, a dynamic, through graphical gesture. Harmonizing the hand that draws and the hand that plays, the premeditated and the random, the expert and the amateur.
Non-stop, Gallery
Zoé Aegerter design
Georges Aperghis, Fabien Bourlier, Didem Coskunseven creations and sound design
Romain Barthélémy sound design
Guillaume Pellerin, Guillaume Piccarreta, Pascal Vaccaro development
Frédéric Voisin IRCAM electronics
Quentin Chevrier photo
Tact Toucher / Auditionner / Composer / Transmettre
Sound Sculpture
© Moïse Fournier, Juvisy
Crinoïdophone by Tanguy Clerc (2021)
The crinoidophone, created in collaboration with Tristan Dubus, takes the form of a structure made from recycled industrial materials. Resting on a metal pedestal, in a large glass bell filled with transparent luminescent liquid, shreds of magnetic tapes recovered from old VHS cassettes are suspended and floating. Intermittently, unpredictably, in a discontinuous and magical movement, these shreds are activated by a small motor hidden in the top of the bell which makes them turn in the liquid. As they spin, they rub against two magnetic tape heads immersed in the liquid. The result is snippets of sound, fragments of a cinematographic memory impossible to apprehend other than in a kind of fleeting and fascinating sound swirl.
A sound sculpture which would find its place in a cabinet of curiosity of the future times where would be preserved what remains of a primitive cinematographic memory.
IRCAM Multimedia Library | Niveau +2
Enjoy free access to the IRCAM Multimedia library, a resource center for contemporary music and the sciences and technologies of music and sound, with a collection of nearly 35,000 documents.
An exhibition on IRCAM's Espace de projection is currently on display.
Meet our Teaching Team | Gallery, floor -2
To learn more about IRCAM's training offer (software courses, advanced training, academy), visit our Education stand.