• Research

    The fundamental principle of IRCAM is to encourage productive interaction among scientific research, technological developments, and contemporary music production. Since its establishment in 1977, this initiative has provided the foundation for the institute’s activities. One of the major issues is the importance of contributing to the renewal of musical expression through science and technology. Conversely, sp…

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  • Research

    The fundamental principle of IRCAM is to encourage productive interaction among scientific research, technological developments, and contemporary music production. Since its establishment in 1977, this initiative has provided the foundation for the institute’s activities. One of the major issues is the importance of contributing to the renewal of musical expression through science and technology. Conversely, sp…

    • Research Topics
    • The STMS Lab
    • Research Teams
    • Sound Systems and Signals: Audio/Acoustics, InstruMents
    • Acoustic and Cognitive Spaces
    • Sound Perception and Design
    • Sound Analysis-Synthesis
    • Sound Music Movement Interaction
    • Musical Representations
    • Analysis of Musical Practices
    • Projects
    • Sound Workshop
    • The Musical Body
    • Creative Dynamics
    • Finished Projects
    • Musique/Sciences Collection
  • Creation

    IRCAM is an internationally recognized research center dedicated to creating new technologies for music. The institute offers a unique experimental environment where composers strive to enlarge their musical experience through the concepts expressed in new technologies.

    • Composers & Artists in Studio
    • "I am in blood" for Sixteen Musicians and Live Electronics
    • Lucie Antunes in studio
    • Deena Abdelwahed in the studio
    • "Transfer" for 10 Musicians and Electronics
    • L'Annonce faite à Marie
    • In Ex Machina
    • Jazz Ex Machina
    • Improvise cum machina 1/2
    • Improvise cum machina 2/2
    • Like Sound, Like Flesh
    • Silent Talks
    • Music-Fictions
    • Artistic Research Residency
    • Artistic Residencies: The Blog
    • Rendez Vous 20.21
    • Season 2022.23
    • Seasons from 1996 to present
    • ManiFeste-2022 Website
    • ManiFeste festival from 2012 to 2022
    • L’Étincelle, IRCAM’s journal of creation
  • Transmission

    In support of IRCAM's research and creation missions, the educational program seeks to shed light on the current and future meaning of the interactions among the arts, sciences, and technology as well as sharing its models of knowledge, know-how, and innovations with the widest possible audience.

    • 2022.23 Training Courses
    • Max, Max for Live
    • OpenMusic
    • Modalys
    • TS2 and Partiels
    • Sound spatialization
    • From PureData to audio plugins
    • Sensors, Interfaces, and Interactive Machine Learning
    • Other training programs
    • Practical Information
    • Advanced Programs
    • Cursus Program on Composition and Computer Music
    • Supersonic Chair
    • Master ATIAM
    • Sound Design Master's Program
    • Music Doctorate
    • AIMove Master
    • School Programs
    • Studios of Creation
    • Mixed-Music
    • Artistic and Cultural Education
    • Career Discovery Visit
    • Images of a Work Collection
    • ManiFeste-2022, the Academy
  • Innovations

    At the center of societal and economic concerns combining culture and information technologies, the current research at IRCAM is seen by the international research community as a reference for interdisciplinary projects on the sciences and technologies for sound and music, constantly exposed to society’s new needs and uses.

    • The IRCAM Forum
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Sound Analysis-Synthesis

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The Sound Analysis & Synthesis team carries out research and development activity in sound analysis, transformation, and synthesis of sound signals.
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The analysis of sounds includes methods enabling the permanent extraction or automatic structuring of diverse sorts of information given off by the signal, such as the fundamental frequency or the spectral evolution determining the pitch and timbre of a perceived sound.

Information outside what is strictly musical is also taken into consideration, notably concerning industrial acoustics, sound design and multimedia as well as the automatic indexing of recorded sounds. The methods used are based on signal processing, statistical analysis, learning techniques and deep learning, recognition techniques, but also on knowledge of auditory perception.

Techniques of transformation and synthesis are initially created to respond to the needs of musicians in the production of new sounds and new music.

A typical example of this is the computer synthesis of a virtual choir for an opera. However, the work is frequently applied to the fields of mobile telecommunications, video games, film, and virtual reality. Analysis and synthesis are based on the design of signal models (modeling the effects of sounds produced in terms of signals) as well as on models in the form of deep networks learned from large databases that are often generated or augmented using signal models. These models are realized in the form of libraries and software (Mac OS x, Windows and Linux), specifically designed for professional and non-professional users, musicians, but also sound engineers, acousticians, and enthusiasts.

Major Themes

  • Signal Models : processing with a vocoder
  • Sound Characterization, automatic indexing
  • Analysis, characterization and transformation of musical recordngs
  • Analysis, transformation and synthesis of the voice, conversion of speakers

Specialist Areas

Signal processing, statistics, information theory, learning techniques, form recognition, digital analysis, modeling.

Website Team

Edit
  • Dans le laboratoire de l'équipe  © Philippe Barbosa
    Dans le laboratoire de l'équipe © Philippe Barbosa
  • Dans le laboratoire de l'équipe  © Philippe Barbosa
    Dans le laboratoire de l'équipe © Philippe Barbosa
  • Logiciel The Snail  © Philippe Barbosa
    Logiciel The Snail © Philippe Barbosa
  • Dans le laboratoire de l'équipe  © Philippe Barbosa
    Dans le laboratoire de l'équipe © Philippe Barbosa
  • Dans le laboratoire de l'équipe  © Philippe Barbosa
    Dans le laboratoire de l'équipe © Philippe Barbosa
  • Logiciel AudioSculpt  © Philippe Barbosa
    Logiciel AudioSculpt © Philippe Barbosa

Collaborations

Aalto University (Finlande), Ableton (Germany), Acapela Group, Acoustic Research Institute (Autria), AudioGaming, Arte, Artipolis (Luxembourg), Dualo, Mines Paris Tech, Exalead, ExeQuo, France Télécom R&D/ Orange, Flying Eye (Germany), Game Audio Factory, Genesis SA, HHI Berlin (Germany), Idol, INESC, ISAE-SUPAERO, ISIR/Sorbonne Université, IUAV (Italia), Kantar Media, KTH (Sweden), LIMSI, LMA Marseille, LIA (univ. d’Avignon), Laboratoire Parole et Langage  - Hôpital La Conception, NuHag (Autria), OFAI, ParisTech, Queen Mary University of London (United Kingdom), SCREAM National Cheng Kung University (Taïwan), Sky Deutschland (Germany), Smartlog, Smartsound,  Sony Music France, Stupeflix, Ubisoft, UPF/MTG (Spain),  université Huddersfield (United Kingdom), université Lumière-Lyon-2, université Paris-8, Univers Sons (UVI), Viddiga, Vizion’R, Voxygen, Yacast.Deutschland (Germany).


Research topics and related projects

Processing by Phase Vocoder

Techniques for the analysis and transformation of sounds

European and national projects

AI4Media

A European Excellence Centre for Media, Society and Democracy

ARS

Analyse et transformation de style de chant

BRUEL

ElaBoRation d’Une méthodologie d’EvaLuation des systèmes d’identification par la voix

DAFNE+

Decentralized platform for fair creative content distribution empowering creators and communities through new digital distribution models based on digital tokens

FuturePulse

FuturePulse: Multimodal Predictive Analytics and Recommendation Services for the Music Industry

TheVOICE

Voice design for the creatives industries

Aqua-Rius

Analyse de la qualité audio pour représenter, indexer et unifier les signaux

Exovoices

Exovoices



Softwares (design & development)

product

AudioSculpt

included in your membership
AudioSculpt uses a graphical approach to “sculpt” (to modify) a sound file. After a phase of analysis, the user modifies the analysis’ result directly, using only a mouse to apply the desired changes to the sound. Several types of analysis of the spectral content are shown and the user can modify the sound several different ways.
subscribemore
product

Diphone Studio

Diphone Studio for sound morphing.
None
product

Max Sound Box

free
A collection of Max externals with help files and examples for real-time interactions including tools for real-time analysis, transformations and synthesis of sound. Max Sound Box technologies are completed by Forum Max Apps providing tutorials and ready-to-use modules.
download
product

SuperVP for Max

free
SuperVP is a phase vocodeur for Max. The SuperVP Max externals are based on the same advanced phase vocoder engine as the analysis/synthesis functionalities of AudioSculpt, providing high-quality sound processing in real-time. A first set of externals gives access to time-stretching, pitch transposition, spectral envelope transformations, and sou…
download
product

The Snail-Absolute Tuning

Offers novel ways of tuning a musical instrument, working on intonation, and visualizing music and sounds in real time.
learn morebuy

Team


Head Researcher : Axel Roebel
Researchers & Engineers : Luc Ardaillon, Remi Mignot, Nicolas Obin, Frédéric Cornu, Pierre-Hugo Vial, Frederik Bous, Théodor Lemerle, Antoine Caillon, Guillaume Doras, alice cohenhadria
Doctoral Students : Yann Teytaut, Lenny Renault, Antoine Lavault
Trainees : Clémentine Berger, Victor Mermaz, Quentin Le Gall, Théo Nguyen
: Leane Salais, Lisa LaPietra

Publications

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