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  • Research

    The fundamental principle of IRCAM is to encourage productive interaction among scientific research, technological developments, and contemporary music production. Since its establishment in 1977, this initiative has provided the foundation for the institute’s activities. One of the major issues is the importance of contributing to the renewal of musical expression through science and technology. Conversely, sp…

    • Research Topics
    • The STMS Lab
    • Research Teams
    • Sound Systems and Signals: Audio/Acoustics, InstruMents
    • Acoustic and Cognitive Spaces
    • Sound Perception and Design
    • Sound Analysis-Synthesis
    • Sound Music Movement Interaction
    • Musical Representations
    • Analysis of Musical Practices
    • Projects
    • Sound Workshop
    • The Musical Body
    • Creative Dynamics
    • Finished Projects
  • Creation

    IRCAM is an internationally recognized research center dedicated to creating new technologies for music. The institute offers a unique experimental environment where composers strive to enlarge their musical experience through the concepts expressed in new technologies.

    • Composers & Artists in Studio
    • Sivan Eldar in Studio
    • Mauro Lanza in studio
    • Chloé Thévenin in studio
    • Oren Boneh in studio
    • Tristan Murail in studio
    • Martin Matalon in studio
    • Sébastien Gaxie in studio
    • Murcof in the studio
    • Vimala Pons in studio
    • Lucie Antunes in studio
    • Deena Abdelwahed in the studio
    • Music-Fictions
    • Artistic Research Residency
    • Artistic Residencies: The Blog
    • Rendez Vous 24.25
    • 2024-2025
    • Replay Concerts
    • Seasons from 1996 to present
    • ManiFeste-2024 Website
    • ManiFeste festival from 2012 to 2024
    • L’Étincelle, IRCAM’s journal of creation
  • Transmission

    In support of IRCAM's research and creation missions, the educational program seeks to shed light on the current and future meaning of the interactions among the arts, sciences, and technology as well as sharing its models of knowledge, know-how, and innovations with the widest possible audience.

    • Training Courses
    • Training Courses 2025.26
    • Max, Max for Live
    • Computer-Assisted Composition
    • ASAP & Partiels
    • Sound spatialization
    • Creation of interactive environments
    • Practical Information
    • Higher Education
    • Cursus Program on Composition and Computer Music
    • Master ATIAM
    • Sound Design Master's Program
    • Mixed-Music
    • AIMove Master
    • Discover Research at IRCAM
    • Cultural Outreach
    • Cultural Mediation at Middle School Students
    • Médiations culturelles au lycée
    • Digital Workshops
    • TACT
    • Images of a Work Collection
    • Group Tours
    • ManiFeste-2025 Festival Academy
    • 2025 ÉLAN award
    • Spatial Composition Workshop
    • In Situ Polytopes
    • ULYSSES Ensemble
    • Auditors
  • Innovations

    Engaged with societal and economic issues at the intersection of culture and IT, research at Ircam has forged a reputation for itself in the world of international research as an interdisciplinary benchmark in the science and technology of sound and music, constantly attentive to the new needs and uses in society.

    • The IRCAM Forum
    • Softwares
    • Ircam Amplify
    • Innovative art-science-technology processes
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  • Awakening Through Sound - Rethinking Sound Mediation in the Digital Age








Sat 23 November 2024,
2 p.m.- 6 p.m.
Ircam
Downloads

prg-ateliers.pdf

To book a workshop session, send an email at action.culturelle@ircam.fr

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Transmission
Workshop






Awakening Through Sound - Rethinking Sound Mediation in the Digital Age

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Conferences and workshops for children and families
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Come and experience sound in all its forms at the heart of IRCAM, the factory of sonic dreams! An afternoon of fun and creative activities for children and their families.

How does the brain develop creativity and language? How do you make machines talk? How can we make a musical instrument from the objects around us? How do we bring a video game character to life? IRCAM, a center dedicated to musical creation, welcomes you for an afternoon of conferences and fun, participative workshops to discover and explore new sound technologies. It's an opportunity for the whole family to learn new things while having fun!

Free workshop program, on reservation

Bestio-robot (1001 voix)

2 workshops: 2-3:30pm / 4-5:30pm, Shannon Room
Ages 7 and up

1001 Voix - Making your own “Bestio-robot”: A Look Inside the Black Box of Conversational Agents
Who is the Bestio-robot? What's his favorite ice cream flavor? What does his voice sound like? And above all, how does he talk? From good old-fashioned microphones to the latest in artificial intelligence technology, children will be invited to lend their voices and invent their own Bestio-robot through writing games that certainly won't involve notebooks or pens! This is an exploration of machines that talk and make us talk.

Digital Instrument-Making

2-3:30pm, Studio 5
Ages 7 and up

Imagine making a musical instrument out of a banana, a bottle, cutlery, or other recycled materials... With digital instrument making, let your imagination run wild and improvise to create improbable instruments during a workshop combining prototyping, sound design, and programming.

Telling Stories with Sound and Movement

4-4:30pm, ages 3 and up, Studio 5
5:15-6:00pm, ages 7 and up, Studio 5

Enjoy a fun, interactive, group experience based on listening, imagination, and corporeal awareness! Thanks to the CoMo-education mobile application, children and parents can listen to and tell stories themselves, brought to life by various soundscapes generated directly by their movements!

The CoMo-education project is the result of a collaboration between the Interaction Sound Music Movement team at IRCAM-STMS, and the association Premiers cris.

Words and Sounds

2-4:00pm, Studio 1
Ages 8 and up

Create suspense in a film, bring a video game character to life, imagine the sounds of a dishwasher or an electric car, guide visually impaired people along a route... In movies, video games, or everyday life, sound design is everywhere! Learn how to listen to, define, and qualify the sounds that surround us. Learn how to make them real with a music creation training application!

Free access workshop program

L'assemblée des « Bestio-robots » : une expérience d'écoute immersive

14h-18h, Studio 2
For all

Née d'une réflexion collective sur les robots et l'intelligence artificielle, cette pièce place l'auditeur au cœur d’un débat fictionnel entre « Bestio-robots » : comment ces êtres artificiels cohabitent-ils avec les humains ? Peuvent-ils apprendre les uns des autres ? Peuvent-ils s’aimer ? Cette installation sonore est le résultat d'un projet de recherche-création réalisé en 2024 avec les élèves de 6e du collège Joliot-Curie. 

Tapioca Toys: Interactive Devices for Sensory Stimulation 

2-6pm, Galerie
For all

Have you ever dipped your arms in a feather bath? Witnessed a concert of liquid instruments? Tapioca Toys create music, animated forms, and virtual landscapes using materials of all kinds laid out on a transparent surface; the movements of these objects are tracked. Born of the concept of “dirty” or “noisy” interfaces, these tangible interfaces take advantage of all the nuances of human physical gestures so that we can pilot digital machines in a completely organic way.

Qui est le « Bestio-robot » ? : une installation numérique

2-6pm, Galerie
For all

Découvrez une application vocale et graphique  unique ! Vivez une expérience littéraire et sonore et explorez la figure de la machine qui parle, à mi-chemin entre humain et machine, monstre et robot. Cette application est le résultat du projet de recherche-création « 1001 voix - Fabriquer le "Bestio-robot" »mené entre janvier et juin 2023 avec une classe de 6e de la cité scolaire Paul Valery (Paris, 12e).

TACT (“Touch/Audition/Compose/Transmit”): An Instrumental and Visual Device

2-6pm, Galerie
For all

TACT draws on the musical tradition of graphic scores to offer all kinds of audiences a means of expressing themselves sonically and visually, without the need for learning. Akin to a small digital theater, TACT invites interaction with graphic and audio works created for this unique instrumental environment. An itinerant device, TACT offers visual and sound artists the opportunity to work in situ, in connection with a territory and its inhabitants, on the creation of these original audio and visual experiences.

Conférence scientifique pour les enfants

4-4:30pm & 5-5:30pm, Studio 1
Ages 6 and up

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Encounter
Research

Awakening Through Sound - Rethinking Sound Mediation in the Digital Age

Wednesday 13 November 2024
Ircam
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