10 a.m.- 5:30 p.m.
French
Expert
750 €
Objectives
Upon completion of this training program, participants will have acquired the theoretical and practical notions for the conception and realization of interactive sound and music systems in Max, using a range of motion and physiological sensors as well as pattern-recognition systems.
Programming interfaces such as the Arduino or R-IoT will also be addressed.
Public
Composers, musicians, performers, teachers, designers
Prerequisites
Good understanding of digital signal processing;
Good understanding of programming in Max.
Assessment
Assessment: Hands-on exercises throughout the course.
A certificate at the end of the program is given to each participant with the results of the exam.
Program
Wednesday
Morning | Theoretical background: Overview of different types of sensors, interfaces, and suppliers. The particular case of wireless sensors; Hands-on exercises: use the programming environments Arduino and Energia. |
Afternoon | Hands-on exercises : master the basics of programming in Arduino and Energia, first simple examples of coding, uploading code towards the Arduino and R-IoT interfaces. |
Thursday
Morning | Theoretical background: introduction to Max, in particular to objects and libraries that can interface with Arduino and R-IoT and to automatic learning/recognition of patterns based on acquired data; Hands-on exercises: make Max communicate with the Arduino and R-IoT interfaces. |
Afternoon | Hands-on exercises: recuperate, process, route, and map the data acquired in a sonification system made in Max. |
Friday
Morning | Hands-on exercises: create a sonification system: physiological capture (heart beats, breathing) via sensors connected to the R-IoT interface, recuperation of data and sonification in Max. |
Afternoon | Theoretical background: Technical description of examples of advanced use of motion capture and gesture recognition in a sonification project and performance art. |