Upon completion of this training program, participants will have acquired the theoretical and practical notions for the conception and realization of interactive sound and music systems in Max, using a range of motion and physiological sensors as well as pattern-recognition systems.
Composers, musicians, performers, teachers, designers
Good understanding of digital signal processing;
Good understanding of programming in Max.
Assessment: Hands-on exercises throughout the course.
A certificate at the end of the program is given to each participant with the results of the exam.
|Theoretical background: Overview of different types of sensors, interfaces, and suppliers. The particular case of wireless sensors;
Hands-on exercises: use the programming environments Arduino and Energia.
|Hands-on exercises : master the basics of programming in Arduino and Energia, first simple examples of coding, uploading code towards the Arduino and R-IoT interfaces.
|Theoretical background: introduction to Max, in particular to objects and libraries that can interface with Arduino and R-IoT and to automatic learning/recognition of patterns based on acquired data;
Hands-on exercises: make Max communicate with the Arduino and R-IoT interfaces.
|Hands-on exercises: recuperate, process, route, and map the data acquired in a sonification system made in Max.
|Hands-on exercises: create a sonification system: physiological capture (heart beats, breathing) via sensors connected to the R-IoT interface, recuperation of data and sonification in Max.
|Theoretical background: Technical description of examples of advanced use of motion capture and gesture recognition in a sonification project and performance art.