- 2022.23 Training Courses
- Max, Max for Live
- TS2 and Partiels
- Sound spatialization
- From PureData to audio plugins
- Sensors, Interfaces, and Interactive Machine Learning
- Other training programs
- Practical Information
Other training programs
The training programs below have not been scheduled yet.
If you are interested, please contact us at 01 44 78 47 60 | info-pedagogie(at)ircam.fr.
Upon completion of this training, participants will have acquired knowledge in the domain of sound design and the associated scientific and technological processes. They will be able to put in place the steps necessary for a new sound design approach: analysis, the development of a scenario for use, an explanation based on a sound sketch, the proposal of a solution.
Sound designers, sound artists, students in sound-related fields
Learn about Live Video in the Max Environment.
Upon completion of this course participants will gain a global understanding of the possibilities of Jitter (OpenGL programming, Java, shaders) and acquire the foundations necessary to manipulate 2D and 3D images. They will be able to create a complete chain of acquisition, analysis, video treatments, and the display of an image using basic modules.
Composers, musicians, teachers, sound designers, sound engineers, multimedia artists
Designing Audio Experiences on the Web
Conceive and Create Audio Contents with Web Technologies
Upon completion of this training, participants will have appropriated the theories and techniques to develop audio contents on the web, using the potential of dedicated programming languages and Web Audio API. Participants will be able to use:
- The basics of web programming
- The principle elements of Web Audio API
- Control and interaction interfaces
- The basic architecture and deployment
Conceive and Create Interactive Performances and Installations with Web Technologies
Upon completion of this training, participants will have appropriated the theoretical tools and techniques necessary for the development of a performance and musical installations on the Web. At the end of the course she, or he, will have acquired:
- The basics of the architecture necessary for a real-time, distributed audio experience
- The basics of the soundworks framework
- The basics of related libraries e.g. waves-audio, waves-masters
Composers, musicians, developers, teachers
Interactions, Improvisations, and the Generative Process in Composition
Discover and master the basics of OMax & DYCI2
Upon completion of this course participants will be able to use both the OMax and DYCI2 environments independently. They will be able to continue the technical and musical exploration developed during the course and to use it in their own practice.
Composers, musicians, teachers, performers...