Following an introduction to the graphical programming environment for interactive projects, participants will learn to use video matrices and the processes of analysis.
Upon completion of this course participants will gain a global understanding of the possibilities of Jitter (OpenGL programming, Java, shaders) and acquire the foundations necessary to manipulate 2D and 3D images. They will be able to create a complete chain of acquisition, analysis, video treatments, and the display of an image using basic modules.
Artists, teachers, etc.
Mastery of the Macintosh environment (OS X), use of a camera and a video projector, knowledge of video cable terminology
Prior knowledge of the Max environment is preferable (Max basic tutorials)
A certificate at the end of the program is given to each participant with the results of the exam.
|The Max environment;|
An introduction to the Jitter matrices;
|Video acquisition, real time treatment;|
Output to monitors or video projectors;
|Exercises (discovery and manipulation in situ);|
Movement detection and analysis;
DMX/MIDI interfacing and protocols;
Introduction to 3D animation techniques;
(depending on group)