Square is a sonorous perambulation for the general public with headphones. Connected to a Website and using geo-localization, each participant dives into an electronic, spatialized universe. A combination of real—a "guided tour" of the place Stravinksy—and electronic fiction through headphones that alters the space, inspired by recordings made in the same location at a different time. A contemplative and cinematographic experience, Square is the result of Lorenzo Bianchi’s artistic research with the Interaction Sound Music Movement team.
For ensemble of mobile terminals, interactive system, and system for binaural holophonic diffusion on headphones
LORENZO BIANCHI HOESCH SQUARE Premiere 2017
dans le cadre de la résidence en recherche artistique autour des installations interactives, sociales et participatives (projet Proxemic Fields)
David Poirier-Quinot, Olivier Warusfel (Acoustic and Cognitive Spaces Team, IRCAM-STMS), Norbert Schnell, Benjamin Matuszewski(Interaction Sound Music Movement Team, IRCAM-STMS) IRCAM Scientific Advisors