Autres formations non programmées
The training programs below have not been scheduled yet.
If you are interested, please contact us at 01 44 78 47 70 | info-pedagogie(at)ircam.fr.
Sound Spatialization Initiation
The Spatialisator is a software suite dedicated to real-time spatialization processing of sound signals in the contexts of musical creation, post-production, and live concert situations. During this program, participants are made aware of spatialization techniques first without, and then with, the Spatialisateur. The latter is addressed in Max but also in the application Spat Revolution by Flux ::.
Upon completion of the program, participants will have acquired a foundation of the perception of space and the various spatialization techniques. They will be able to build, in Max, their own spatialization modules and control them in real-time or off-line, using a range of writing and control methods. They will master the basics of the Spatialisateur and Spat Revolution.
Composers, musicians, sound engineers, teachers, etc.
Participants must be able to justify a good knowledge of Max and its environment: completion of the basic Max tutorials (Basic tutorials 1 to 22, Data tutorials 1 to 5, MIDI tutorials 1 to 5 and Max tutorials 1 to 18 ) or to have followed the Max Initiation course
Possess a good knowledge of technical English vocabulary and terms used in common audio software.
A good knowledge of an audio sequencer (Protools, Logic Pro, Reaper...) is also recommended.
This class introduces participants to the steps necessary to create the sound of a future object, based on the object itself, sketches, or a video presenting its principle uses.
The program features several distinct steps: reflection on new uses that could be enhanced by sounds, elaboration of scenarios and sound sketches, proposition and recording of sounds, processing these sounds using sound synthesis tools to create an audiovisual work that will be assessed in terms of specific criteria defined in the beginning of the project.
This project and its methodology use skills from different disciplines—acoustic, psychoacoustic, sound signal processing, experimental psychology—that are also addressed during the course.
Upon completion of this training, participants will have acquired knowledge in the domain of sound design and the associated scientific and technological processes. They will be able to put in place the steps necessary for a new sound design approach: analysis, the development of a scenario for use, an explanation based on a sound sketch, the proposal of a solution.
Sound designers, sound artists, students in sound-related fields
Mastery of a sequencer software program such as ProTools, LogicAudio, and a sound editor like Audacity; Mastery of the Macintosh environment (OS X).
From PureData to Audio Plugins
Embedding PureData Patches into Audio Plugins
The main tools of the audio production chain, focus, still today, on techniques stemming from a tradition which is based, almost completely, on the standards defined by the industry of the pop music production. This has lead the developers and the software companies on focusing mainly on those algorithms and tools able to fortify this tradition rather than offering to composers and musicians new tools for the exploration of sound processing and sound synthesis. Therefore, designing new sounds or new approaches concerning the production chain means relevant efforts, by the musicians, in order to finalize their projects as, for instance, the request of continuous exportation and rearrangement of files and formats.
There are interesting research projects emerging in this scenario, in which the attempt to an integration of the tools and the languages opens to a simplification of the creational process. In fact, the open source approach, has permitted to embed softwares like PureData within a wide range of contexts. This is the case of the project Camomile, which allows the users to remain within the software paradigm they are familiar with, like PureData in this case, and to use the code they have developed inside their preferred Digital Audio Workstation. It is sufficient to develop some skills in PureData programming in order to access features like plugin for audio processing or a virtual instrument.
Upon completion of this course, participants will be able to embed the code they have developed in PureData as part of their production chain. Via Camomile, a special package that converts the code written in PureData, they will be able to generate plugins compatible with the main professional standards. They will know how the code designed in PureData can become for instance a VST that can be integrated in a DAW (Digital Audio Workstation).
Learn about Live Video in the Max Environment.
Upon completion of this course participants will gain a global understanding of the possibilities of Jitter (OpenGL programming, Java, shaders) and acquire the foundations necessary to manipulate 2D and 3D images. They will be able to create a complete chain of acquisition, analysis, video treatments, and the display of an image using basic modules.