Other training programs

The training programs below have not been scheduled yet.
If you are interested, please contact us at 01 44 78 47 70  | info-pedagogie(at)ircam.fr.

Sound Design

This class introduces participants to the steps necessary to create the sound of a future object, based on the object itself, sketches, or a video presenting its principle uses.

The program features several distinct steps: reflection on new uses that could be enhanced by sounds, elaboration of scenarios and sound sketches, proposition and recording of sounds, processing these sounds using sound synthesis tools to create an audiovisual work that will be assessed in terms of specific criteria defined in the beginning of the project.

This project and its methodology use skills from different disciplines—acoustic, psychoacoustic, sound signal processing, experimental psychology—that are also addressed during the course.

Objectives

Upon completion of this training, participants will have acquired knowledge in the domain of sound design and the associated scientific and technological processes. They will be able to put in place the steps necessary for a new sound design approach: analysis, the development of a scenario for use, an explanation based on a sound sketch, the proposal of a solution.

Public

Sound designers, sound artists, students in sound-related fields

Prerequisites


Mastery of a sequencer software program such as ProTools, LogicAudio, and a sound editor like Audacity; Mastery of the Macintosh environment (OS X).

From PureData to Audio Plugins

Embedding PureData Patches into Audio Plugins

The main tools of the audio production chain, focus, still today, on techniques stemming from a tradition which is based, almost completely, on the standards defined by the industry of the pop music production. This has lead the developers and the software companies on focusing mainly on those algorithms and tools able to fortify this tradition rather than offering to composers and musicians new tools for the exploration of sound processing and sound synthesis. Therefore, designing new sounds or new approaches concerning the production chain means relevant efforts, by the musicians, in order to finalize their projects as, for instance, the request of continuous exportation and rearrangement of files and formats.

There are interesting research projects emerging in this scenario, in which the attempt to an integration of the tools and the languages opens to a simplification of the creational process. In fact, the open source approach, has permitted to embed softwares like PureData within a wide range of contexts. This is the case of the project Camomile, which allows the users to remain within the software paradigm they are familiar with, like PureData in this case, and to use the code they have developed inside their preferred Digital Audio Workstation. It is sufficient to develop some skills in PureData programming in order to access features like plugin for audio processing or a virtual instrument.

Objectives

Upon completion of this course, participants will be able to embed the code they have developed in PureData as part of their production chain. Via Camomile, a special package that converts the code written in PureData, they will be able to generate plugins compatible with the main professional standards. They will know how the code designed in PureData can become for instance a VST that can be integrated in a DAW (Digital Audio Workstation).

Jitter

Learn about Live Video in the Max Environment.

Objectives

Upon completion of this course participants will gain a global understanding of the possibilities of Jitter (OpenGL programming, Java, shaders) and acquire the foundations necessary to manipulate 2D and 3D images. They will be able to create a complete chain of acquisition, analysis, video treatments, and the display of an image using basic modules.