
Voice4Games
Voice Processing for Video Game Production
The objective of the Voice4Games project is to provide innovative solutions in the domain of voice processing for the production and post-production of audio contents for video games.
The Voice4Games consortium was created to reply to the demands for the analysis, recognition, and transformation of speaking and singing voices for the video game industry.The innovative solutions that will be developed during the project will expand the use of voice processing techniques (voice recognition and transformation) to the production and post-production of audio content for video games.
The main innovations aim at:
- Homogenizing the audio quality of multi-speakers and multi-language voices
- Voice similarity for multi-language voice casting
- Integration of innovative audio/video technologies (Kinect) for real-time voice interactions (vocal control, singing voice).
The role of IRCAM in the Voice4Games project is to manage the research on the analysis, recognition, and transformation of voices with the partners ExeQuo, Voxler, and Cyanide for the extension of voice processing applications for video game production and post-production.
Project Details
Program
FEDER (Fonds Européen de Développement Régional)
Start Date
November 1, 2011
End Date
October 31, 2013
Statut
Execution
URL
Participants
Coordinator
Partners
Cyanide
ExeQuo
IRCAM, FR (Institut de Recherche et Coordination Acoustique/Musique)
Voxler





























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